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waterbal.pov
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Text File
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1995-11-25
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2KB
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100 lines
/*
*** WaterBall
***
*** DKB World Definition Script
*** 11-24-89 Kevin Price
*** Contact: AmAz! BBS (602) 843-6574
*/
/*#include "BasicShapes.data"*/
#include "shapes.inc"
#include "colors.inc"
camera {
location <0.0 25.0 -150.0>
direction <0.0 0.1 1.0>
up <0.0 1.0 0.0>
right <1.3333 0.0 0.0>
}
object {
sphere { <0.0 50.0 0.0> 50.0 }
texture {
colour red 0.0 green 0.2 blue 0.5
// 0.05
ripples 1.0
scale <10.0 10.0 10.0>
ambient 0.1
diffuse 0.1
ior 1.5
reflection 0.5
refraction 0.5
}
}
/* Add the sky to the picture */
object {
plane { <0.0 1.0 0.0> 600.0 }
texture {
0.05
bozo
turbulence 0.5
colour_map {
[0.0 0.5 colour red 0.5 green 0.6 blue 1.0
colour red 0.5 green 0.6 blue 1.0]
[0.5 0.6 colour red 0.5 green 0.6 blue 1.0
colour red 1.0 green 1.0 blue 1.0]
[0.6 1.001 colour red 1.0 green 1.0 blue 1.0
colour red 0.5 green 0.5 blue 0.5]
}
scale <800.0 800.0 800.0>
translate <200.0 400.0 100.0>
diffuse 0.2
ambient 0.8
}
}
/* Define the desert floor */
object {
plane { <0.0 1.0 0.0> -2.0 }
texture {
0.05 /* This value dithers the colours */
ripples 1.0
frequency 2000.0
scale <50000.0 50000.0 50000.0>
colour red 0.2 green 1.0 blue 0.4
ambient 0.1
diffuse 0.3
}
}
/* Put up a distant wall to prevent a black line in the middle of the
screen */
object {
plane { <0.0 0.0 1.0> 1000000.0 }
texture {
colour red 0.4 green 0.4 blue 0.8
ambient 1.0
diffuse 0.0
}
}
object {
light_source { <60.0 50.0 -110.0>
colour White }
texture {
ambient 1.0
diffuse 0.0
}
}